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HICSS
2010
IEEE
487views Biometrics» more  HICSS 2010»
15 years 4 months ago
A Survey of Game Theory as Applied to Network Security
Network security is a complex and challenging problem. The area of network defense mechanism design is receiving immense attention from the research community for more than two de...
Sankardas Roy, Charles Ellis, Sajjan Shiva, Dipank...
WMTE
2005
IEEE
15 years 3 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
HICSS
2010
IEEE
228views Biometrics» more  HICSS 2010»
15 years 4 months ago
How to Establish an Online Innovation Community? the Role of Users and Their Innovative Content
We studied the evolution of an online innovation community and users’ interaction behavior through social network analysis to explore how to build an innovation community and ge...
Julia Hautz, Katja Hutter, Johann Füller, Kur...
ACMACE
2007
ACM
15 years 1 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
CSCW
2008
ACM
14 years 11 months ago
Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays
As large displays become prevalent in public spaces, they could be employed to create novel game experiences for the public. We present an exploratory study of an ad-hoc multiplay...
Xiang Cao, Michael Massimi, Ravin Balakrishnan