Sciweavers

950 search results - page 21 / 190
» A Game Community Support System
Sort
View
EUROPAR
2009
Springer
15 years 2 months ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 3 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
ICDCSW
2005
IEEE
15 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
DRM
2004
Springer
15 years 3 months ago
Attacks and risk analysis for hardware supported software copy protection systems
Recently, there is a growing interest in the research community to use tamper-resistant processors for software copy protection. Many of these tamper-resistant systems rely on a s...
Weidong Shi, Hsien-Hsin S. Lee, Chenghuai Lu, Tao ...
CSCW
1996
ACM
15 years 1 months ago
Piazza: A Desktop Environment Supporting Impromptu and Planned Interactions
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur whe...
Ellen Isaacs, John C. Tang, Trevor Morris