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» A Game Community Support System
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CIA
2000
Springer
15 years 2 months ago
A Cybernetic Approach to the Modeling of Agent Communities
This paper, which is expository in nature, investigates and illustrates the idea of using cybernetic system modeling techniques to model a multi-agent community. The cybernetic co...
Walt Truszkowski, Jay Karlin
ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ESWS
2009
Springer
15 years 4 months ago
Cupboard - A Place to Expose Your Ontologies to Applications and the Community
In this demo, we present the Cupboard system for ontology publishing, sharing and reuse. This system is intended to support both ontology engineers and ontology users/practitioners...
Mathieu d'Aquin, Holger Lewen
AIED
2005
Springer
15 years 3 months ago
Fostering Learning Communities based on Task Context
This paper presents an approach to establish and support learning communities. Based on task context information (which is extracted from multiple sources) and relying on the docum...
Niels Pinkwart
ACMACE
2005
ACM
15 years 3 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...