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NETGAMES
2004
ACM
15 years 5 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
IVA
2007
Springer
15 years 5 months ago
Towards Fast Prototyping of IVAs Behavior: Pogamut 2
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
CSCW
2008
ACM
15 years 19 days ago
Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
Zachary Pousman, Hafez Rouzati, John T. Stasko
NETGAMES
2006
ACM
15 years 5 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
ECTEL
2006
Springer
15 years 3 months ago
Towards Community-Driven Development of Educational Materials: The Edukalibre Approach
Abstract. The libre software development model has shown how combining collective intelligence can lead to revolutionary methods that underpin major software advancements. This pap...
Jesús M. González-Barahona, Vania Di...