In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgro...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Abstract. The libre software development model has shown how combining collective intelligence can lead to revolutionary methods that underpin major software advancements. This pap...