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OTM
2007
Springer
15 years 5 months ago
Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
This paper presents a mobile system that supports young students learning history at an archaeological site. It adopts gameplay as a novel and effective technique particularly suit...
Carmelo Ardito, Paolo Buono, Maria Francesca Costa...
CG
2005
Springer
14 years 11 months ago
Intelligent virtual environments for virtual reality art
The development of virtual reality (VR) art installations is faced with considerable difficulties, especially when one wishes to explore complex notions related to user interactio...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc...
MSS
1999
IEEE
130views Hardware» more  MSS 1999»
15 years 4 months ago
Collection-Based Persistent Archives
The supercomputer center, digital library, and archival storage communities have common persistent archival storage requirements. Each of these communities is building software in...
Arcot Rajasekar, Richard Marciano, Reagan Moore
BMCBI
2005
152views more  BMCBI 2005»
14 years 11 months ago
GeneKeyDB: A lightweight, gene-centric, relational database to support data mining environments
Background: The analysis of biological data is greatly enhanced by existing or emerging databases. Most existing databases, with few exceptions are not designed to easily support ...
S. A. Kirov, X. Peng, E. Baker, D. Schmoyer, B. Zh...
CHI
2011
ACM
14 years 3 months ago
PhotoCity: training experts at large-scale image acquisition through a competitive game
Large-scale, ground-level urban imagery has recently developed as an important element of online mapping tools such as Google’s Street View. Such imagery is extremely valuable i...
Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine...