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» A Game Community Support System
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NETGAMES
2006
ACM
15 years 5 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
DSRT
2004
IEEE
15 years 3 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
ECTEL
2008
Springer
15 years 1 months ago
The Evolution of Social Ontologies
The idea of representing knowledge in formal models gets more and more popular. Since these models are understandable and thus processable by machines, the retrieval of knowledge i...
Nicolas Weber
CHI
2004
ACM
16 years 2 days ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
HPCN
2000
Springer
15 years 3 months ago
A Java-Based Parallel Programming Support Environment
The Java programming language and environment is stimulating new research activities in many areas of computing, not the least of which is parallel computing. Parallel techniques ...
Kenneth A. Hawick, Heath A. James