The goal of my PhD is to investigate how older people exchange social support in empathic online communities. This will be achieved through an in-depth investigation of online com...
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
The rapidly growing web technologies and electronic commerce applications have stimulated the need of personalized and group decision support functionalities in eTourism intermedia...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...