Sciweavers

950 search results - page 62 / 190
» A Game Community Support System
Sort
View
NETWORK
2006
116views more  NETWORK 2006»
14 years 10 months ago
Quality of service support in IEEE 802.16 networks
During the last few years, users all over the world have become more and more accustomed to the availability of broadband access. This has boosted the use of a wide variety both o...
Claudio Cicconetti, Luciano Lenzini, Enzo Mingozzi...
HICSS
2003
IEEE
162views Biometrics» more  HICSS 2003»
15 years 3 months ago
Decision Support Models for Composing and Navigating through e-Learning Objects
Libraries of learning objects may serve as basis for deriving course offerings that are customized to the needs of different learning communities or even individuals. Several ways...
Gerhard Knolmayer
COMCOM
2010
133views more  COMCOM 2010»
14 years 10 months ago
Supporting mobility in an IMS-based P2P IPTV service: A proactive context transfer mechanism
In recent years, IPTV has received an increasing amount of interest from the industry, commercial providers and the research community, alike. In this context, standardization bod...
Iván Vidal, Jaime García-Reinoso, An...
ACMACE
2008
ACM
15 years 3 days ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
ICDE
2007
IEEE
145views Database» more  ICDE 2007»
15 years 4 months ago
A Data Model for Moving Objects Supporting Aggregation
Moving objects databases (MOD) have been receiving increasing attention from the database community in recent years, mainly due to the wide variety of applications that technology...
Bart Kuijpers, Alejandro A. Vaisman