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ATAL
2004
Springer
15 years 3 months ago
Brain Meets Brawn: Why Grid and Agents Need Each Other
The Grid and agent communities both develop concepts and mechanisms for open distributed systems, albeit from different perspectives. The Grid community has historically focused o...
Ian T. Foster, Nicholas R. Jennings, Carl Kesselma...
GI
2009
Springer
15 years 2 months ago
A Game-Theoretic Model for Distributed Programming by Contract
: We present an extension of the programming-by-contract (PBC) paradigm to a concurrent and distributed environment. Classical PBC is characterized by absolute conformance of code ...
Anders Starcke Henriksen, Tom Hvitved, Andrzej Fil...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
15 years 10 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
EL
2002
181views more  EL 2002»
14 years 10 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
ECOOP
1994
Springer
15 years 2 months ago
A Geographic Environmental Modeling System: Towards an Object-Oriented Framework
This paper describes our experience in developing a software system for use in the environmental modeling community. The primary user of this software is intended to be a scientis...
Bernd Bruegge, Erik Riedel