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ISAAC
2005
Springer
153views Algorithms» more  ISAAC 2005»
15 years 3 months ago
Network Game with Attacker and Protector Entities
Consider an information network with harmful procedures called attackers (e.g., viruses); each attacker uses a probability distribution to choose a node of the network to damage. O...
Marios Mavronicolas, Vicky G. Papadopoulou, Anna P...
CANDC
2009
ACM
15 years 1 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
NETGAMES
2006
ACM
15 years 4 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
TCOM
2010
102views more  TCOM 2010»
14 years 8 months ago
A system performance approach to OSNR optimization in optical networks
Abstract—This paper studies a constrained optical signal-tonoise ratio (OSNR) optimization problem in optical networks from the perspective of system performance. A system optimi...
Yan Pan, Tansu Alpcan, Lacra Pavel
SCP
2010
172views more  SCP 2010»
14 years 8 months ago
Alternating-time stream logic for multi-agent systems
Constraint automata have been introduced to provide a compositional, operational semantics for the exogenous coordination language Reo, but they can also serve interface specifica...
Sascha Klüppelholz, Christel Baier