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KIVS
2009
Springer
15 years 4 months ago
A Middleware for the Controlled Information Exchange Between Online Games and Internet Applications
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Sonja Bergsträsser, Tomas Hildebrandt, Christ...
AAAI
1994
14 years 11 months ago
Using Knowledge Acquisition and Representation Tools to Support Scientific Communities
Widespread access to the Internet has led to the formation of geographically dispersed scientific communities collaborating through the network. The tools supporting such collabor...
Brian R. Gaines, Mildred L. G. Shaw
APSEC
2005
IEEE
15 years 3 months ago
Supporting Knowledge Collaboration Using Social Networks in a Large-Scale Online Community of Software Development Projects
The scale-free network shown in the small world phenomenon indicates that our human society consists of a small number of people who play the role of hubs linked with many nodes (...
Masao Ohira, Tetsuya Ohoka, Takeshi Kakimoto, Naok...
HICSS
2007
IEEE
161views Biometrics» more  HICSS 2007»
15 years 4 months ago
Helping Knowledge Cross Boundaries: Using Knowledge Visualization to Support Cross-Community Sensemaking
Knowledge sharing across community boundaries has been discussed in literature as an important source of new knowledge and innovation. Different studies point out the difficulties...
Jasminko Novak
DIGRA
2005
Springer
15 years 3 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt