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CHI
2010
ACM
15 years 4 months ago
PlayWrite: end-user adaptable games to support adolescent mental health
Adaptability to the needs of end-users has been identified as a key requirement for technologies designed to support mental health interventions. The PlayWrite system allows end u...
David Coyle, Gavin Doherty, John Sharry
AAAI
2008
15 years 3 days ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
14 years 7 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau
ATAL
1997
Springer
15 years 1 months ago
Multi-Agent Coordination through Coalition Formation
Incorporating coalition formation algorithms into agent systems shall be advantageous due to the consequent increase in the overall quality of task performance. Coalition formatio...
Onn Shehory, Katia P. Sycara, Somesh Jha
SOFSEM
2009
Springer
15 years 6 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes