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» A Game Theoretical Model for Adversarial Learning
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UAI
2004
14 years 10 months ago
The Minimum Information Principle for Discriminative Learning
Exponential models of distributions are widely used in machine learning for classification and modelling. It is well known that they can be interpreted as maximum entropy models u...
Amir Globerson, Naftali Tishby
69
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ATAL
2010
Springer
14 years 10 months ago
Frequency adjusted multi-agent Q-learning
Multi-agent learning is a crucial method to control or find solutions for systems, in which more than one entity needs to be adaptive. In today's interconnected world, such s...
Michael Kaisers, Karl Tuyls
AAMAS
2006
Springer
14 years 9 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
FLAIRS
2009
14 years 7 months ago
Beating the Defense: Using Plan Recognition to Inform Learning Agents
In this paper, we investigate the hypothesis that plan recognition can significantly improve the performance of a casebased reinforcement learner in an adversarial action selectio...
Matthew Molineaux, David W. Aha, Gita Sukthankar
AAAI
2008
14 years 11 months ago
Perpetual Learning for Non-Cooperative Multiple Agents
This paper examines, by argument, the dynamics of sequences of behavioural choices made, when non-cooperative restricted-memory agents learn in partially observable stochastic gam...
Luke Dickens