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» A Game Theoretical Model for Adversarial Learning
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Publication
233views
13 years 8 months ago
Sparse reward processes
We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained duri...
Christos Dimitrakakis
WELCOM
2001
Springer
132views ECommerce» more  WELCOM 2001»
15 years 1 months ago
Incentives for Sharing in Peer-to-Peer Networks
The recent and unprecedented surge of public interest in peer-to-peer file sharing has led to a variety of interesting research questions. In this paper, we will address the ince...
Philippe Golle, Kevin Leyton-Brown, Ilya Mironov, ...
ATAL
2008
Springer
14 years 11 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
EUROCRYPT
1999
Springer
15 years 1 months ago
On the (Im)possibility of Basing Oblivious Transfer and Bit Commitment on Weakened Security Assumptions
We consider the problem of basing Oblivious Transfer (OT) and Bit Commitment (BC), with information theoretic security, on seemingly weaker primitives. We introduce a general model...
Ivan Damgård, Joe Kilian, Louis Salvail
ATAL
2010
Springer
14 years 10 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings