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» A Game Theoretical Model for Adversarial Learning
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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 4 months ago
Doing Good with Spam Is Hard
We study economic means to improve network performance in the well-known game theoretic traffic model due to Wardrop. We introduce two sorts of spam flow - auxiliary and adversari...
Martin Hoefer, Lars Olbrich, Alexander Skopalik
ALT
2001
Springer
15 years 6 months ago
Real-Valued Multiple-Instance Learning with Queries
While there has been a significant amount of theoretical and empirical research on the multiple-instance learning model, most of this research is for concept learning. However, f...
Daniel R. Dooly, Sally A. Goldman, Stephen Kwek
GI
2009
Springer
14 years 7 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...
CCS
2006
ACM
15 years 1 months ago
Can machine learning be secure?
Machine learning systems offer unparalled flexibility in dealing with evolving input in a variety of applications, such as intrusion detection systems and spam e-mail filtering. H...
Marco Barreno, Blaine Nelson, Russell Sears, Antho...
ATAL
2010
Springer
14 years 10 months ago
Stackelberg vs. Nash in security games: interchangeability, equivalence, and uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mod...
Zhengyu Yin, Dmytro Korzhyk, Christopher Kiekintve...