Sciweavers

66 search results - page 7 / 14
» A Game Theoretical Model for Adversarial Learning
Sort
View
ECIS
2004
14 years 10 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
JAIR
2011
214views more  JAIR 2011»
14 years 10 days ago
Stackelberg vs. Nash in Security Games: An Extended Investigation of Interchangeability, Equivalence, and Uniqueness
There has been significant recent interest in game theoretic approaches to security, with much of the recent research focused on utilizing the leader-follower Stackelberg game mo...
Dmytro Korzhyk, Zhengyu Yin, Christopher Kiekintve...
ATAL
2010
Springer
14 years 10 months ago
Path disruption games
We propose Path Disruption Games (PDGs), which consider collaboration between agents attempting stop an adversary from travelling from a source node to a target node in a graph. P...
Yoram Bachrach, Ely Porat
AAAI
2008
14 years 11 months ago
Proactive Intrusion Detection
Machine learning systems are deployed in many adversarial conditions like intrusion detection, where a classifier has to decide whether a sequence of actions come from a legitimat...
Benjamin Liebald, Dan Roth, Neelay Shah, Vivek Sri...
ATAL
2011
Springer
13 years 9 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm