Sciweavers

66 search results - page 8 / 14
» A Game Theoretical Model for Adversarial Learning
Sort
View
80
Voted
SOFSEM
2007
Springer
15 years 3 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger
ATAL
2010
Springer
14 years 10 months ago
Deception in networks of mobile sensing agents
Recent studies have investigated how a team of mobile sensors can cope with real world constraints, such as uncertainty in the reward functions, dynamically appearing and disappea...
Viliam Lisý, Roie Zivan, Katia P. Sycara, M...
92
Voted
DIS
2009
Springer
14 years 7 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ICMCS
2009
IEEE
106views Multimedia» more  ICMCS 2009»
14 years 7 months ago
Modeling and analysis of content identification
Content fingerprinting provides a compact content-based representation of a multimedia document. An important application of fingerprinting is the identification of modified copie...
Avinash L. Varna, Min Wu
CCS
2009
ACM
15 years 4 months ago
A framework for quantitative security analysis of machine learning
We propose a framework for quantitative security analysis of machine learning methods. Key issus of this framework are a formal specification of the deployed learning model and a...
Pavel Laskov, Marius Kloft