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CVPR
2010
IEEE
15 years 6 months ago
A Game-Theoretic Approach to Fine Surface Registration without Initial Motion Estimation
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two step process where an initial coarse motion estimation is fo...
Andrea Albarelli, Andrea Torsello, Emanuele Rodol
ICIP
2009
IEEE
15 years 10 months ago
2d-3d Registration Of Deformable Shapes With Manifold Projection
We present an algorithm able to register a known 3D deformable model to a set of 2D matched points extracted from a single image. Unlike previous approaches, the problem is solved...
3DIM
2011
IEEE
13 years 9 months ago
Sampling Relevant Points for Surface Registration
—Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This is typically a two-step process where an initial coarse motion estimation is ...
Andrea Torsello, Emanuele Rodolà, Andrea Al...
ICIP
2006
IEEE
15 years 11 months ago
Windowed Image Registration for Robust Mosaicing of Scenes with Large Background Occlusions
We propose an enhanced window-based approach to local image registration for robust video mosaicing in scenes with arbitrarily moving foreground objects. Unlike other approaches, ...
Andreas Krutz, Michael R. Frater, Matthias Kunter,...