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» A Game-Theoretic Approach to Real-Time System Testing
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ECRTS
2007
IEEE
15 years 4 months ago
A Delay Composition Theorem for Real-Time Pipelines
Uniprocessor schedulability theory made great strides, in part, due to the simplicity of composing the delay of a job from the execution times of higher-priority jobs that preempt...
Praveen Jayachandran, Tarek F. Abdelzaher
ICCBR
2005
Springer
15 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
JFR
2007
144views more  JFR 2007»
14 years 9 months ago
Real-Time SLAM with Octree Evidence Grids for Exploration in Underwater Tunnels
We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
WSC
2000
14 years 11 months ago
Simulation as educational support for production and logistics in industrial engineering
The proposed implementation is a monitor system able to train operators for on-line real time manufacturing control in order to analyze the performance of a production process. Th...
Agostino G. Bruzzone, Pietro Giribone, Roberto Rev...
FORTE
1997
14 years 11 months ago
On-Line Timed Protocol Trace Analysis Based on Uncertain State Descriptions
This paper presents a new approach to the task of passive protocol tracing. The method called FollowSM for the first time meets all requirements of practical in-field use, inclu...
Marek Musial