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» A Game-Theoretic Operational Semantics
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LOGCOM
1998
178views more  LOGCOM 1998»
14 years 11 months ago
Applying the Mu-Calculus in Planning and Reasoning about Action
Planning algorithms have traditionally been geared toward achievement goals in single-agent environments. Such algorithms essentially produce plans to reach one of a specified se...
Munindar P. Singh
TJS
2002
105views more  TJS 2002»
14 years 11 months ago
Design and Prototype of a Performance Tool Interface for OpenMP
This paper proposes a performance tools interface for OpenMP, similar in spirit to the MPI profiling interface in its intent to define a clear and portable API that makes OpenMP ex...
Bernd Mohr, Allen D. Malony, Sameer Shende, Felix ...
BIRTHDAY
2010
Springer
14 years 10 months ago
The Architecture Description Language MoDeL
m, modules, types and operations), different kinds of abstractions (functional/data, types/objects etc.) without falling into a loose collection of diagram languages. Considering a...
Peter Klein
JBCS
2010
152views more  JBCS 2010»
14 years 10 months ago
Evolution support in heterogeneous service-oriented landscapes
We present an incarnation of the Enterprise Physics vision sketched in [3] that provides automatic or semi-automatic support for evolution and change management in heterogeneous le...
Tiziana Margaria, Bernhard Steffen, Christian Kubc...
JFP
2010
107views more  JFP 2010»
14 years 10 months ago
Lightweight checkpointing for concurrent ML
Transient faults that arise in large-scale software systems can often be repaired by re-executing the code in which they occur. Ascribing a meaningful semantics for safe re-execut...
Lukasz Ziarek, Suresh Jagannathan