Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Framework-intensive applications (e.g., Web applications) heavily use temporary data structures, often resulting in performance bottlenecks. This paper presents an optimized blend...
The term scalability appears frequently in computing literature, but it is a term that is poorly defined and poorly understood. The lack of a clear, consistent and systematic trea...
Through the algorthmic design patterns of data parallelism and task parallelism, the graphics processing unit (GPU) offers the potential to vastly accelerate discovery and innovat...
Jeremy S. Archuleta, Yong Cao, Thomas Scogland, Wu...
On machines with high-performance processors, the memory system continues to be a performance bottleneck. Compilers insert prefetch operations and reorder data accesses to improve...
Nathaniel McIntosh, Sandya Mannarswamy, Robert Hun...