Simulated annealing and the (1+1) EA, a simple evolutionary algorithm, are both general randomized search heuristics that optimize any objective function with probability
We present a general walk-through point location algorithm for use with general polyhedron lattices and polygonal meshes assuming the usage of nothing more than a simple linked li...
We prove old and new results on the complexity of computing the dimension of algebraic varieties. In particular, we show that this problem is NP-complete in the Blum-Shub-Smale mo...
This paper presents a hybrid approach to detect source-code clones that combines evolutionary algorithms and clustering. A case-study is conducted on a small C++ code base. The pr...
Andrew Sutton, Huzefa H. Kagdi, Jonathan I. Maleti...