In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
We introduce the distributed gradient clock synchronization problem. As in traditional distributed clock synchronization, we consider a network of nodes equipped with hardware clo...
As sensor-driven applications become increasingly integrated into our lives, issues related to sensor privacy will become increasingly important. Although many privacy-related iss...
Previous approaches for computing duplicate-sensitive aggregates in sensor networks (e.g., in TAG) have used a tree topology, in order to conserve energy and to avoid double-count...
Suman Nath, Phillip B. Gibbons, Srinivasan Seshan,...
Given a general graph G, a fundamental problem is to find a spanning tree H that best approximates G by some measure. Often this measure is some combination of the congestion and...