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ICSE
2010
IEEE-ACM
14 years 9 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
IMC
2010
ACM
14 years 9 months ago
Comparing and improving current packet capturing solutions based on commodity hardware
Capturing network traffic with commodity hardware has become a feasible task: Advances in hardware as well as software have boosted off-the-shelf hardware to performance levels th...
Lothar Braun, Alexander Didebulidze, Nils Kammenhu...
IMC
2010
ACM
14 years 9 months ago
CloudCmp: comparing public cloud providers
While many public cloud providers offer pay-as-you-go computing, their varying approaches to infrastructure, virtualization, and software services lead to a problem of plenty. To ...
Ang Li, Xiaowei Yang, Srikanth Kandula, Ming Zhang
IPPS
2010
IEEE
14 years 9 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
KBSE
2010
IEEE
14 years 9 months ago
An experience report on scaling tools for mining software repositories using MapReduce
The need for automated software engineering tools and techniques continues to grow as the size and complexity of studied systems and analysis techniques increase. Software enginee...
Weiyi Shang, Bram Adams, Ahmed E. Hassan
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