Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
— In this work, we present a framework for the development of a planar mobile robot controller based on image plane feedback. We show that the design of such a motion controller ...
Abstract. This paper presents a Bayesian network based multi-cue fusion method for robust and real-time fist tracking. Firstly, a new strategy, which employs the latest work in fa...
Peng Lu, Yufeng Chen, Mandun Zhang, Yangsheng Wang
The problem of tracking curves in dense visual clutter is challenging. Kalman filtering is inadequate because it is based on Gaussian densities which, being unimodal, cannot repre...
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...