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» A Generative Model Based Approach to Motion Segmentation
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GRAPP
2009
16 years 7 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICRA
2005
IEEE
104views Robotics» more  ICRA 2005»
15 years 10 months ago
Planning and Control of Mobile Robots in Image Space from Overhead Cameras
— In this work, we present a framework for the development of a planar mobile robot controller based on image plane feedback. We show that the design of such a motion controller ...
Rahul Rao, Vijay Kumar, Camillo J. Taylor
ACII
2005
Springer
15 years 9 months ago
Fist Tracking Using Bayesian Network
Abstract. This paper presents a Bayesian network based multi-cue fusion method for robust and real-time fist tracking. Firstly, a new strategy, which employs the latest work in fa...
Peng Lu, Yufeng Chen, Mandun Zhang, Yangsheng Wang
IJCV
1998
163views more  IJCV 1998»
15 years 3 months ago
CONDENSATION - Conditional Density Propagation for Visual Tracking
The problem of tracking curves in dense visual clutter is challenging. Kalman filtering is inadequate because it is based on Gaussian densities which, being unimodal, cannot repre...
Michael Isard, Andrew Blake
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
16 years 12 days ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison