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AOSD
2007
ACM
15 years 1 months ago
Performance improvement for persistent systems by AOP
Efficient data retrieval from databases is a significant issue of the design of persistent systems. We propose an aspect oriented persistent system named AspectualStore. Aspectual...
Yasuhiro Aoki, Shigeru Chiba
SIGSOFT
1998
ACM
15 years 2 months ago
Reengineering Class Hierarchies Using Concept Analysis
The design of a class hierarchy may be imperfect. For example, a class C may contain a member m not accessed in any C-instance, an indication that m could be eliminated, or moved ...
Gregor Snelting, Frank Tip
NETGAMES
2006
ACM
15 years 3 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
AIIDE
2008
15 years 2 days ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
DAC
2005
ACM
15 years 10 months ago
A quasi-convex optimization approach to parameterized model order reduction
In this paper an optimization based model order reduction (MOR) framework is proposed. The method involves setting up a quasiconvex program that explicitly minimizes a relaxation ...
Kin Cheong Sou, Alexandre Megretski, Luca Daniel