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85
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DAC
2005
ACM
15 years 10 months ago
Simulation based deadlock analysis for system level designs
In the design of highly complex, heterogeneous, and concurrent systems, deadlock detection and resolution remains an important issue. In this paper, we systematically analyze the ...
Xi Chen, Abhijit Davare, Harry Hsieh, Alberto L. S...
MOBISYS
2005
ACM
15 years 9 months ago
Horde: separating network striping policy from mechanism
Inverse multiplexing, or network striping, allows the construction of a high-bandwidth virtual channel from a collection of multiple low-bandwidth network channels. Striping syste...
Asfandyar Qureshi, John V. Guttag
96
Voted
ISCC
2006
IEEE
154views Communications» more  ISCC 2006»
15 years 3 months ago
Decentralized Load Balancing for Highly Irregular Search Problems
In this paper, we present a Dynamic Load Balancing (DLB) policy for problems characterized by a highly irregular search tree, whereby no reliable workload prediction is available....
Giuseppe Di Fatta, Michael R. Berthold
NETGAMES
2004
ACM
15 years 2 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
ISMIR
2004
Springer
145views Music» more  ISMIR 2004»
15 years 2 months ago
Audio Fingerprinting In Peer-to-peer Networks
Despite the immense potential of Peer-to-Peer (P2P) networks in facilitating collaborative applications, they have become largely known as a free haven for pirated music swapping....
Prarthana Shrestha, Ton Kalker