Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
From personal software to advanced systems, caching mechanisms have steadfastly been a ubiquitous means for reducing workloads. It is no surprise, then, that under the grid and clu...
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular, distributed software architecture, which integrates localiz...
Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dir...
In this paper, we develop a novel algorithm that allows service consumer agents to automatically select and provision service provider agents for their workflows in highly dynamic...
Sebastian Stein, Nicholas R. Jennings, Terry R. Pa...
Dynamic, distributed, real-time systems control an environment that varies widely without any time-invariant statistical or deterministic characteristic, are spread across multiple...
Charles Cavanaugh, Lonnie R. Welch, Behrooz Shiraz...