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81
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SI3D
2003
ACM
15 years 2 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
97
Voted
CCGRID
2009
IEEE
15 years 1 months ago
Hierarchical Caches for Grid Workflows
From personal software to advanced systems, caching mechanisms have steadfastly been a ubiquitous means for reducing workloads. It is no surprise, then, that under the grid and clu...
David Chiu, Gagan Agrawal
AI
1999
Springer
14 years 9 months ago
Experiences with an Interactive Museum Tour-Guide Robot
This article describes the software architecture of an autonomous, interactive tour-guide robot. It presents a modular, distributed software architecture, which integrates localiz...
Wolfram Burgard, Armin B. Cremers, Dieter Fox, Dir...
ATAL
2008
Springer
14 years 11 months ago
Flexible service provisioning with advance agreements
In this paper, we develop a novel algorithm that allows service consumer agents to automatically select and provision service provider agents for their workflows in highly dynamic...
Sebastian Stein, Nicholas R. Jennings, Terry R. Pa...
94
Voted
IPPS
2000
IEEE
15 years 1 months ago
Quality of Service Negotiation for Distributed, Dynamic Real-Time Systems
Dynamic, distributed, real-time systems control an environment that varies widely without any time-invariant statistical or deterministic characteristic, are spread across multiple...
Charles Cavanaugh, Lonnie R. Welch, Behrooz Shiraz...