Talking virtual characters are graphical simulations of real or imaginary persons capable of human-like behaviour, most importantly talking and gesturing. Coupled with artificial ...
In order to realize their full potential, multimodal interfaces need to support not just input from multiple modes, but single commands optimally distributed across the available ...
This paper reports a longitudinal study of a non-speech input-controlled continuous cursor control system: Whistling User Interface (U3I). This study combines quantitative (target...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
This paper presents a novel input device design for capturing gestures. The system is based on commodity components and combines accelerometers, gyroscopes and bend sensors. It is...
A passive wand tracked in 3D using computer vision techniques is explored as a new input mechanism for interacting with large displays. We demonstrate a variety of interaction tec...