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155
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MM
2004
ACM
117views Multimedia» more  MM 2004»
15 years 9 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
140
Voted
DIGRA
2005
Springer
15 years 9 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
119
Voted
DCC
2005
IEEE
16 years 3 months ago
When is Bit Allocation for Predictive Video Coding Easy?
This paper addresses the problem of bit allocation among frames in a predictively encoded video sequence. Finding optimal solutions to this problem potentially requires making an ...
Yegnaswamy Sermadevi, Jun Chen, Sheila S. Hemami, ...
152
Voted
SIGGRAPH
1995
ACM
15 years 7 months ago
Automatic reconstruction of surfaces and scalar fields from 3D scans
We present an efficient and uniform approach for the automatic reconstruction of surfaces of CAD (computer aided design) models and scalar fields defined on them, from an unorg...
Chandrajit L. Bajaj, Fausto Bernardini, Guoliang X...
165
Voted
SIBGRAPI
2003
IEEE
15 years 9 months ago
A Hole-Filling Strategy for Reconstruction of Smooth Surfaces in Range Images
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to s...
Jianning Wang, Manuel M. Oliveira