Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
In this work we present new in-network techniques for communication efficient approximate query processing in wireless sensornets. We use a model-based approach that constructs a...
Alexandra Meliou, Carlos Guestrin, Joseph M. Helle...
In this paper, we present a new algorithm to reconstruct 3D surfaces from an unorganized point cloud based on generalizing the MPU implicit algorithm through introducing a powerfu...
Abstract. The development of veracious models of the Internet topology has received a lot of attention in the last few years. Many proposed models are based on topologies derived f...
Xenofontas A. Dimitropoulos, Dmitri V. Krioukov, G...