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» A Graphical Model for Evolutionary Optimization
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CGI
2000
IEEE
15 years 4 months ago
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
An ideal triangle mesh compression technology would simultaneously support the following three objectives: (1) progressive refinements of the received mesh during decompression, (...
Renato Pajarola, Jarek Rossignac
ECCV
2008
Springer
16 years 1 months ago
Constrained Maximum Likelihood Learning of Bayesian Networks for Facial Action Recognition
Probabilistic graphical models such as Bayesian Networks have been increasingly applied to many computer vision problems. Accuracy of inferences in such models depends on the quali...
Cassio Polpo de Campos, Yan Tong, Qiang Ji
CPAIOR
2007
Springer
15 years 6 months ago
Best-First AND/OR Search for 0/1 Integer Programming
Abstract. AND/OR search spaces are a unifying paradigm for advanced algorithmic schemes for graphical models. The main virtue of this representation is its sensitivity to the struc...
Radu Marinescu 0002, Rina Dechter
COMPGEOM
2003
ACM
15 years 5 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
CGI
2004
IEEE
15 years 3 months ago
Consistent Normal Orientation for Polygonal Meshes
In this paper, we propose a new method that can consistently orient all normals of any mesh (if at all possible), while ensuring that most polygons are seen with their front-faces...
Pavel Borodin, Gabriel Zachmann, Reinhard Klein