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» A Graphical Model for Evolutionary Optimization
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EGH
2004
Springer
15 years 3 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
TOG
2008
92views more  TOG 2008»
14 years 11 months ago
Optimizing cubature for efficient integration of subspace deformations
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians) associated with subspace deformations. The core problem we address is efficient integration...
Steven S. An, Theodore Kim, Doug L. James
GECCO
2008
Springer
183views Optimization» more  GECCO 2008»
15 years 28 days ago
UMDAs for dynamic optimization problems
This paper investigates how the Univariate Marginal Distribution Algorithm (UMDA) behaves in non-stationary environments when engaging in sampling and selection strategies designe...
Carlos M. Fernandes, Cláudio F. Lima, Agost...
BMCBI
2008
137views more  BMCBI 2008»
14 years 12 months ago
VennMaster: Area-proportional Euler diagrams for functional GO analysis of microarrays
Background: Microarray experiments generate vast amounts of data. The functional context of differentially expressed genes can be assessed by querying the Gene Ontology (GO) datab...
Hans A. Kestler, André Müller, Johann ...
SCA
2007
15 years 2 months ago
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models
Real-time evaluation of distributed contact forces for rigid or deformable 3D objects is important for providing multi-sensory feedback in emerging real-time applications, such as...
Jernej Barbic, Doug L. James