Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
This paper proposes an estimation of distribution algorithm (EDA) aiming at addressing globally multimodal problems, i.e., problems that present several global optima. It can be r...
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
In a ten-session experiment, six participants practiced typing with an expanding rehearsal method on an optimized virtual keyboard. Based on a large amount of in-situ performance ...
In this paper we present a novel framework for evolving ART-based classification models, which we refer to as MOME-ART. The new training framework aims to evolve populations of ART...
Rong Li, Timothy R. Mersch, Oriana X. Wen, Assem K...