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SIGGRAPH
1997
ACM
15 years 3 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
JDCTA
2010
95views more  JDCTA 2010»
14 years 6 months ago
WebAccess Based Remote Graphic Surveillance System for Mechatronics
This study employed WebAccess software to construct a remote graphic surveillance system, which was developed differently from previous remote monitoring systems. Advantech WebAcc...
Wen-Jye Shyr, Chia-Ming Lin, Wei-Ting Chiang
CGF
2007
112views more  CGF 2007»
14 years 11 months ago
Depth-of-Field Rendering by Pyramidal Image Processing
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field...
Martin Kraus, Magnus Strengert
VIS
2004
IEEE
164views Visualization» more  VIS 2004»
16 years 1 months ago
Real-Time Motion Estimation and Visualization on Graphics Cards
We present a tool for real-time visualization of motion features in 2D image sequences. The motion is estimated through an eigenvector analysis of the spatiotemporal structure ten...
Christoph S. Garbe, Robert Strzodka
ACISICIS
2010
IEEE
15 years 1 months ago
New Interface Using Palm and Fingertip without Marker for Ubiquitous Environment
We developed new interactive display system called the palm display. Our prototype system shows the image of graphical user interface on the palm and allows the user to have intera...
Seokhwan Kim, Shin Takahashi, Jiro Tanaka