Real-time rendering of complex 3D scene on mobile devices is a challenging task. The main reason is that mobile devices have limited computational capabilities and are lack of powe...
We present algorithms for parallel probabilistic model checking on general purpose graphic processing units (GPGPUs). Our improvements target the numerical components of the tradit...
Dragan Bosnacki, Stefan Edelkamp, Damian Sulewski,...
Abstract. Classification of structured data (i.e., data that are represented as graphs) is a topic of interest in the machine learning community. This paper presents a different,...
With the ever increasing availability of the Internet and electronic media rich in graphical and pictorial information – for communication, commerce, entertainment, art, educati...
Pubudu Madhawa Silva, Thrasyvoulos N. Pappas, Josh...
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...