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UIST
2006
ACM
15 years 8 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ATAL
2005
Springer
15 years 7 months ago
Discovering strategic multi-agent behavior in a robotic soccer domain
2. THE MASM ALGORITHM An input to the MASM algorithm is a time-annotated multi-agent action sequence. The action sequence is then transformed into an action graph. An action graph ...
Andraz Bezek
UML
2004
Springer
15 years 7 months ago
Open Issues in Industrial Use Case Modeling
Use Cases have achieved wide use as a specification tool for observable behavior of systems. However, there is still much controversy, inconsistent use, and free-flowing interpreta...
Gonzalo Génova, Juan Llorens Morillo, Pierr...
DISCO
1993
156views Hardware» more  DISCO 1993»
15 years 6 months ago
Variant Handling, Inheritance and Composition in the ObjectMath Computer Algebra Environment
ObjectMath is a high-level programming environment and modeling language for scientific computing which supports variants and graphical browsing in the environment and integrates o...
Peter Fritzson, Vadim Engelson, Lars Viklund
DOCENG
2008
ACM
15 years 3 months ago
An exploratory mapping strategy for web-driven magazines
"There will always (I hope) be print books, but just as the advent of photography changed the role of painting or film changed the role of theater in our culture, electronic ...
Fabio Giannetti