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RT
2001
Springer
15 years 4 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
EGITALY
2011
13 years 11 months ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...
SIBGRAPI
2000
IEEE
15 years 3 months ago
Ray Path Categorization
Edge detection and image segmentation algorithms usually operate on an image to extract geometrical information based on pixel colors. For ray-traced images, the presence of geomet...
Diego Nehab, Marcelo Gattass
EUROPAR
2009
Springer
14 years 9 months ago
Parallel Variable-Length Encoding on GPGPUs
Variable-Length Encoding (VLE) is a process of reducing input data size by replacing fixed-length data words with codewords of shorter length. As VLE is one of the main building bl...
Ana Balevic
CLOR
2006
15 years 3 months ago
The Trace Model for Object Detection and Tracking
We introduce a stochastic model to characterize the online computational process of an object recognition system based on a hierarchy of classifiers. The model is a graphical netwo...
Sachin Gangaputra, Donald Geman