One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
This paper shows that a novel hybrid algorithm, Breeding Swarms, performs equal to, or better than, Genetic Algorithms and Particle Swarm Optimizers when training recurrent neural...
In this communication Simulated Annealing and Genetic Algorithms, are applied to the graph partitioning problem. These techniques mimic processes in statistical mechanics and biol...
We present two novel perturbation-based linkage learning algorithms that extend LINC [5]; a version of LINC optimised for decomposition tasks (oLINC) and a hierarchical version of...
— Scene registration of 3D laser rangefinder scans is increasingly being required in applications, such as mobile robotics, that demand a timely response. For speeding up point ...