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» A Hardware Software Framework for Real-Time Spiking Systems
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HASE
1997
IEEE
15 years 1 months ago
High-Coverage Fault Tolerance in Real-Time Systems Based on Point-to-Point Communication
: The distributed recovery block (DRB) scheme is a widely applicable approach for realizing both hardware and software fault tolerance in real-time distributed and parallel compute...
K. H. Kim, Chittur Subbaraman, Eltefaat Shokri
PDPTA
2004
14 years 11 months ago
Design of a Real-Time Scheduler for Kahn Process Networks on Multiprocessor Systems
High-throughput real-time systems require non-standard and costly hardware and software solutions. Modern workstation can represent a credible alternative to develop realtime inte...
Javed Dulloo, Philippe Marquet
82
Voted
APCCAS
2006
IEEE
323views Hardware» more  APCCAS 2006»
15 years 3 months ago
Real-Time Implementation of a Particle Filter with Integrated Voice Activity Detector for Acoustic Speaker Tracking
— In noisy and reverberant environments, the problem of acoustic source localisation and tracking (ASLT) using an array of microphones presents a number of challenging difficult...
Anders M. Johansson, Eric A. Lehmann, Sven Nordhol...
EUROMICRO
2002
IEEE
15 years 2 months ago
Towards an Impact Analysis for Component Based Real-Time Product Line Architectures
In this paper we propose a method for predicting the consequences of adding new components to an existing product line in the real-time systems domain. We refer to such a predicti...
Anders Wall, Magnus Larsson, Christer Norströ...
SI3D
1995
ACM
15 years 1 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...