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» A Hardware Software Framework for Real-Time Spiking Systems
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ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
DAC
2008
ACM
15 years 10 months ago
Multiprocessor performance estimation using hybrid simulation
With the growing number of programmable processing elements in today's MultiProcessor System-on-Chip (MPSoC) designs, the synergy required for the development of the hardware...
Lei Gao, Kingshuk Karuri, Stefan Kraemer, Rainer L...
ASPDAC
2009
ACM
115views Hardware» more  ASPDAC 2009»
15 years 4 months ago
Prototyping pipelined applications on a heterogeneous FPGA multiprocessor virtual platform
— Multiprocessors on a chip are the reality of these days. Semiconductor industry has recognized this approach as the most efficient in order to exploit chip resources, but the ...
Antonino Tumeo, Marco Branca, Lorenzo Camerini, Ma...
76
Voted
DSD
2008
IEEE
165views Hardware» more  DSD 2008»
15 years 4 months ago
Application Analysis for Parallel Processing
Effective mapping of multimedia applications on massively parallel embedded systems is a challenging demand in the domain of compiler design. The software implementations of emerg...
Muhammad Rashid, Damien Picard, Bernard Pottier
78
Voted
DAIS
2008
14 years 11 months ago
Adaptive Web Service Migration
In highly dynamic and heterogeneous environments such as mobile and ubiquitous computing, software must be able to adapt at runtime and react to the environment. Furthermore it sho...
Holger Schmidt, Rüdiger Kapitza, Franz J. Hau...