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CVPR
2012
IEEE
13 years 2 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
3DIM
2007
IEEE
15 years 6 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...
DAGM
2005
Springer
15 years 5 months ago
A System for Marker-Less Human Motion Estimation
Abstract. In this contribution we present a silhouette based human motion estimation system. The system components contain silhouette extraction based on level sets, a corresponden...
Bodo Rosenhahn, Uwe G. Kersting, Andrew W. Smith, ...
ISMAR
2002
IEEE
15 years 4 months ago
Tracking with Omni-Directional Vision for Outdoor AR Systems
Most pose (3D position and 3D orientation) tracking methods using vision require a priori knowledge about the environment and correspondences between 3D environment features and 2...
Jong Weon Lee, Suya You, Ulrich Neumann
IVC
2006
120views more  IVC 2006»
14 years 11 months ago
Facial pose from 3D data
The distribution of the apparent 3D shape of human faces across the view-sphere is complex, owing to factors such as variations in identity, facial expression, minor occlusions an...
Ajit Rajwade, Martin D. Levine