The relationship between our actions and their perceivable results is ruled by what we call the laws of nature. It is general understanding that our actions act upon real objects ...
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
A novel particle filter, the Memory-based Particle Filter
(M-PF), is proposed that can visually track moving objects
that have complex dynamics. We aim to realize robustness
aga...
Dan Mikami (NTT), Kazuhiro Otsuka (NTT), Junji YAM...
Abstract The problem of estimating and predicting position and orientation (pose) of a camera is approached by fusing measurements from inertial sensors (accelerometers and rate gy...
Chemical-mechanical polishing (CMP) and other manufacturing steps in very deep submicron VLSI have varying effects on device and interconnect features, depending on local character...
Yu Chen, Andrew B. Kahng, Gabriel Robins, Alexande...