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VRML
2004
ACM
15 years 2 months ago
A VRML97-X3D extension for massive scenery management in virtual worlds
In this paper we present a VRML97-X3D extension to describe precomputed visibility relationships in the context of progressive transmission as well as real time visualization of m...
Jean-Eudes Marvie, Kadi Bouatouch
80
Voted
ATAL
2008
Springer
14 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
98
Voted
FGCS
2007
142views more  FGCS 2007»
14 years 9 months ago
Fault tolerant high performance Information Services for dynamic collections of Grid and Web services
Abstract. E-Science Semantic Grids can often be thought of as dynamic collection of semantic subgrids where each subgrid is a collection of modest number of services that assembled...
Mehmet S. Aktas, Geoffrey Fox, Marlon E. Pierce
GECCO
2010
Springer
194views Optimization» more  GECCO 2010»
15 years 2 months ago
Fitting multi-planet transit models to photometric time-data series by evolution strategies
In this paper we present the application of an evolution strategy to the problem of detecting multi-planet transit events in photometric time-data series. Planetary transits occur...
Andreas M. Chwatal, Günther R. Raidl, Michael...
62
Voted
NETWORKING
2008
14 years 11 months ago
Network Performance Assessment Using Adaptive Traffic Sampling
Multimedia and real-time services are spreading all over the Internet. The delivery quality of such contents is closely related to its network performance, for example in terms suc...
René Serral-Gracià, Albert Cabellos-...