The Tree-of-Hubs Location Problem is studied. This problem, which combines several aspects of some location, network design and routing problems, is inspired by those transportati...
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
The models used in social simulation to date have mostly been very simplistic cognitively, with little attention paid to the details of individual cognition. This work proposes a ...
We present an application of Independent Component Analysis (ICA) to the discrimination of mental tasks for EEG-based Brain Computer Interface systems. ICA is most commonly used w...
We show how a generic feature selection algorithm returning strongly relevant variables can be turned into a causal structure learning algorithm. We prove this under the Faithfuln...