The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
The diversity of learning abilities between learners in the virtual classroom is wider than those in traditional classroom. It is difficult to prepare a suitable teaching material ...
In this paper, we discuss the use of physiological data for quasi real-time adaptation in ITS. We present preliminary results where we analyze learners’ reactions while using a ...
Emmanuel G. Blanchard, Pierre Chalfoun, Claude Fra...
One of the key issues in designing appropriate and effective learning environments is understanding how learners advance and what factors contribute to their progress. This holds...
Collaboration between peers is an important aspect of the learning process and can considerably augment learning in studying complex domains. To ensure that peer collaboration occ...