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IJCAI
2007
15 years 3 months ago
Transfer Learning in Real-Time Strategy Games Using Hybrid CBR/RL
The goal of transfer learning is to use the knowledge acquired in a set of source tasks to improve performance in a related but previously unseen target task. In this paper, we pr...
Manu Sharma, Michael P. Holmes, Juan Carlos Santam...
AAAI
2004
15 years 3 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein
LWA
2004
15 years 3 months ago
An Assessment Framework for eLearning in the Semantic Web
In this paper we present a flexible assessment framework for eLearning based on semantic web technologies. The assessment techniques are formalized as reasoning rules. These rules...
Lilia Cheniti-Belcadhi, Nicola Henze, Rafik Braham
AIR
2004
113views more  AIR 2004»
15 years 1 months ago
Class Noise vs. Attribute Noise: A Quantitative Study
Real-world data is never perfect and can often suffer from corruptions (noise) that may impact interpretations of the data, models created from the data and decisions made based on...
Xingquan Zhu, Xindong Wu
MM
2010
ACM
182views Multimedia» more  MM 2010»
15 years 2 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mo...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo...