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CEC
2010
IEEE
14 years 10 months ago
Principles of protein processing for a self-organising associative memory
The evolution of Artificial Intelligence has passed through many phases over the years, going from rigorous mathematical grounding to more intuitive bio-inspired approaches. Despit...
Omer Qadir, Jerry Liu, Jon Timmis, Gianluca Tempes...
TROB
2008
207views more  TROB 2008»
14 years 9 months ago
Learning Object Affordances: From Sensory-Motor Coordination to Imitation
Affordances encode relationships between actions, objects and effects. They play an important role on basic cognitive capabilities such as prediction and planning. We address the p...
Luis Montesano, Manuel Lopes, Alexandre Bernardino...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ICCS
2003
Springer
15 years 2 months ago
Towards Biomedical Problem Solving in a Game Environment
Biomedical systems involve complex interactions between diverse components. Problem solving in such systems requires insight, i.e. the capability to make non-obvious connections. I...
Yang Cai 0002, Ingo Snel, B. Suman Bharathi, Cleme...
ICMLA
2009
14 years 7 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli