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CORR
2002
Springer
100views Education» more  CORR 2002»
14 years 9 months ago
A neural model for multi-expert architectures
We present a generalization of conventional artificial neural networks that allows for a functional equivalence to multi-expert systems. The new model provides an architectural fr...
Marc Toussaint
AIED
2005
Springer
15 years 3 months ago
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Educational content developers, including AIED developers, traditionally make a distinction between formative evaluation and summative evaluation of learning materials. Although th...
W. Lewis Johnson, Carole R. Beal
AIIDE
2007
14 years 12 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
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ICMAS
2000
14 years 11 months ago
Evolutionary On-line Learning of Cooperative Behavior with Situation-Action-Pairs
We present a concept to use off-line learning approaches to achieve on-line learning of cooperative behavior of agents and instantiate this concept for evolutionary learning with ...
Jörg Denzinger, Michael Kordt