Sciweavers

101 search results - page 9 / 21
» A Learning Architecture for the Game of Go
Sort
View
EUNIS
2001
14 years 11 months ago
Internet as the Effective Tool for Managers Education
The aim of this paper is to present a new approach in the managers education - the use of the Internet. The Virtual Learning Environment (further VLE) could be created under the u...
Josef Hajkr, Premysl Hoffmann
SBRN
2002
IEEE
15 years 2 months ago
Neural Connect 4 - A Connectionist Approach to the Game
This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Marvin Oliver Schneider, João Luís G...
IJCNN
2008
IEEE
15 years 4 months ago
Cognitive learning and the multimodal memory game: Toward human-level machine learning
— Machine learning has made great progress during the last decades and is being deployed in a wide range of applications. However, current machine learning techniques are far fro...
Byoung-Tak Zhang
CSEE
2009
Springer
15 years 4 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...
AIIDE
2009
14 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley